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Tom Lawrence

So I’m finally a registered iOS developer now and can officially debug code on my iPhone in preparation for my project in SEED, the in-house software company I currently work for.
Comparing iOS provisioning and debugging to my only real mobile development with Windows Mobile 5/6, I’ve got to say that after all the bitching I did last year about how awful ActiveSync (or Windows Mobile Device Center or whatever it’s called these days) is, Microsoft really do make life as a developer such a breeze in comparison to the hoops you must jump through to do something as simple as debugging an iOS Xcode project on a physical device (and I haven’t even begun talking about distribution). To make matters worse, Apple certainly don’t make it easy when they haven’t updated their provisioning documentation since the release of iPhoneOS 2.0 back in 2008.
Thankfully I managed to find a bunch of resources providing updated details on the various stages a developer must go through in order to begin real development of an iOS application. Hopefully I should find some free time tomorrow to write up an article with all the details an iOS developer, team member or team admin would need to get the ball rolling with the Apple provisioning portal should one happen to stumble across my web site.
For now though, it’s time to hit the hay.

So I’m finally a registered iOS developer now and can officially debug code on my iPhone in preparation for my project in SEED, the in-house software company I currently work for.

Comparing iOS provisioning and debugging to my only real mobile development with Windows Mobile 5/6, I’ve got to say that after all the bitching I did last year about how awful ActiveSync (or Windows Mobile Device Center or whatever it’s called these days) is, Microsoft really do make life as a developer such a breeze in comparison to the hoops you must jump through to do something as simple as debugging an iOS Xcode project on a physical device (and I haven’t even begun talking about distribution). To make matters worse, Apple certainly don’t make it easy when they haven’t updated their provisioning documentation since the release of iPhoneOS 2.0 back in 2008.

Thankfully I managed to find a bunch of resources providing updated details on the various stages a developer must go through in order to begin real development of an iOS application. Hopefully I should find some free time tomorrow to write up an article with all the details an iOS developer, team member or team admin would need to get the ball rolling with the Apple provisioning portal should one happen to stumble across my web site.

For now though, it’s time to hit the hay.

Oh and the lock-screen just looks stupid on the iPad imo.
There should be at least some widgets available on here (such as Cydgets or LockInfo available for iPhone via Cydia) instead of just acting as a pretty picture and a slide lock.

Oh and the lock-screen just looks stupid on the iPad imo.

There should be at least some widgets available on here (such as Cydgets or LockInfo available for iPhone via Cydia) instead of just acting as a pretty picture and a slide lock.

Playing with the developer build of Apple’s iPad. The contacts app is pretty swish and fun to play with so I thought I’d show you guys.
Gonna look into how easy it is to scale forms in iPhone apps up to the iPad resolution of 768x1024 (and 1024x768) and/or vice versa.
Well, at least it’s speedy.

Playing with the developer build of Apple’s iPad. The contacts app is pretty swish and fun to play with so I thought I’d show you guys.

Gonna look into how easy it is to scale forms in iPhone apps up to the iPad resolution of 768x1024 (and 1024x768) and/or vice versa.

Well, at least it’s speedy.