So I’m finally a registered iOS developer now and can officially debug code on my iPhone in preparation for my project in SEED, the in-house software company I currently work for.
Comparing iOS provisioning and debugging to my only real mobile development with Windows Mobile 5/6, I’ve got to say that after all the bitching I did last year about how awful ActiveSync (or Windows Mobile Device Center or whatever it’s called these days) is, Microsoft really do make life as a developer such a breeze in comparison to the hoops you must jump through to do something as simple as debugging an iOS Xcode project on a physical device (and I haven’t even begun talking about distribution). To make matters worse, Apple certainly don’t make it easy when they haven’t updated their provisioning documentation since the release of iPhoneOS 2.0 back in 2008.
Thankfully I managed to find a bunch of resources providing updated details on the various stages a developer must go through in order to begin real development of an iOS application. Hopefully I should find some free time tomorrow to write up an article with all the details an iOS developer, team member or team admin would need to get the ball rolling with the Apple provisioning portal should one happen to stumble across my web site.
For now though, it’s time to hit the hay.
-
jonmtm liked this
-
insperatafloruit liked this
-
whatwhatwhat liked this
-
sunshadowpoet liked this
-
totallynotkelsey liked this
-
videogameheart said:
awesome!
-
tomlawrence posted this
posted 1 year ago | Permatime